ezPreloader Component v2.0
ezPreloader Component v2.0 ezPreloader v2.0 Documentation
Documentation:
Welcome to the ezPreloader_v2.0 component.
A light weight, easy to use, full customizable preloader component.
This component makes use of the MovieClipLoader(): class, and along with letting you set a number of physical parameters (to control its look), you can also define the content you want to load (loadSource) and where you want to load it (loadTarget).
Those are basically the only two parameters that are REQUIRED for the component to work. The rest are optional
Because this component uses the MovieClipLoader(); class, it also allows us to make use of the listener/callBack functions. This is great for basing other actions or functions depending on the current state of the content being downloaded. The returned data from these callBacks helps power the ezPreloader_v2.0 conponent and is also passed onto any custom callback functions you may want to register and ustilize the same data.
go into more details below.
User Controlled Component Properties:
Code:
PROPERTY: VARIABLE NAME: DESC: REQUIRED: Load Source (Property Var: loadSource:String) Defines the content (.swf/image/video) to load Load Target (Property Var: loadTagret:String) Defines the target (containerClip/_level) to load into OPTIONAL: Height (Property var= uHeight:Number) Controls the height of the rotation/animation Width (Property var= uWidth:Number) Controls the width of the rotation/animation Rotation Speed (Property var= uSpeed:Number) Controls the speed of the rotation/animation Rotation Visible (Property var= uVisible:Boolean) Controls the visibility of the rotation/animation Color Choice (Property var= uColor:Color) Defines the color of the rotation/animation Rotation Alpha (Property var= uAlpha:Number) Defines the alpha of the rotation/animation Text Color (Property Var= tColor:Color) Defines the color of the percentage text Text Alpha (Property Var= tAlpha:Number) Defines the alpha of the percentage text Text Size (Property Var= tSize:Number) Defines the size of the percentage text Text Visible (Property Var= tVisible:Boolean) Controls the visibility of the percentage text CallBack Register Vars (and returned parameters) completeCallback:String = >>Returns: (targetMc:MovieClip, httpStatus:Number) errorCallback:String = >>Returns: (targetMc:MovieClip, errorCode:String, httpStatus:Number) initCallback:String = >>Returns: (targetMc:MovieClip) progressCallback:String = >>Returns: (targetMc:MovieClip, loadedBytes:Number, totalBytes) startCallback:String = >>Returns: (targetMc:MovieClip) Function Name: Desc: startLoad(loadSource, loadTarget); Start the load of the loadSource into the loadTarget
Summary of usage:
Ther are basically three ways the ezPreloader_v2.0 preloader can be used.
The first two involves dragging the component to stage in the authoring environment.
(Article assumes you have already successfully installed the ezPreloader_v2.0 component and it resides in your Flash IDE in the compoenents panel under the ezConponents folder)
1.)(auto load/manual settings) The component is draged on the stage from the component panel onto the stage. Once the component is on the stage, you select/highlight it, and go to the properties panel and under the parameters tab you can set the options to match your project. The only properites that need to be set as the loadSource & loadTarget parameters. Once the component is on stage (and these parameters are filled with valid values) it will automatically start the load when your movie starts.
2.)(manual load/manual settings) The component is draged on the stage from the component panel onto the stage. Once the component is on the stage, you select/highlight it, and go to the properties panel and under the parameters tab you can set the options to match your project. For this method (or not to automatically start loading your content when the movie starts) you should leave the loadSource & loadTarget parameters as alone or blank. You must also remember to give your component an INSTANCE NAME, so you can trigger the load action from another event (button click or something). The component has a public function call startLoad();. This function also accepts two parameters that are required.
startLoad(loadSource, loadTarget);
Those parameters are:
loadSource: (which is the content you want to load)
loadTarget: (which is the target you want to load your content into)
If you didnt want to set any of the physical attribute parameters.. the minimal steps for using method #2 would be as follows:
Code example: (assuming component is on stage with INSTANCE NAME of: ezPreloader)
AS Code:
Code:
//create empty clip to load content into var containerClip:MovieClip = _root.createEmptyMovieClip("containerClip", _root.getNextHighestDepth()); button_btn.onPress = function(){ //load code for manually placed components ezPreloader.startLoad("imagename.jpg", containerClip); }
3.)(manual load/dynamic setting) the 3rd & final method I see the that can be used is attching the component dynamically like most other movieClip/component are. You follow the same rules/code you would use to attach any other clip to the stage and assign properties to it once it initializes. This means that not only do you have to set all physical atributes through code, but you must also set the REQUIRED parameters: loadSource & loadTarget.
NOTE: If you assign the REQUIRED parameters: loadSource & loadTarget upon attaching/initializing of the clip.. it will start to load content automatically (3a). If you do not assign the required parameter a values upon attachign the clip, you have to invoke the loading manually through another action with the startLoad(); function. (3b)
Code example: (assuming component is on stage with INSTANCE NAME of: ezPreloader)
3a.)dynamic autoload
AS Code:
Code:
var attachLoader = _root.attachMovie("ezPreloader_v2.0", "ezPreloader", _root.getNextHighestDepth()) //place ezPreloader_v2.0 attachLoader._x = 150; attachLoader._y = 100; //animation details attachLoader.uWidth = 33; attachLoader.uHeight = 33; attachLoader.uSpeed = 10; attachLoader.uColor = 0x66CCFF; attachLoader.uAlpha = 100; attachLoader.uVisible = true; //text detail attachLoader.tColor = 0x66CCFF; attachLoader.tAlpha = 80; attachLoader.tVisible = true; attachLoader.tSize = 15; //start auto load attachLoader.loadSource = "colorstest1.jpg"; attachLoader.loadTarget = "containerClip"; //register custom callBack functions attachLoader.initCallback = "onInit"; attachLoader.startCallback = "onStart"; attachLoader.progressCallback = "onProgress"; attachLoader.completeCallback = "onComplete"; attachLoader.errorCallback = "onError";
3b.)dynamic manual load
AS Code:
Code:
var attachLoader = _root.attachMovie("ezPreloader_v2.0", "ezPreloader", _root.getNextHighestDepth()); //place ezPreloader_v2.0 attachLoader._x = 150; attachLoader._y = 100; //animation details attachLoader.uWidth = 33; attachLoader.uHeight = 33; attachLoader.uSpeed = 10; attachLoader.uColor = 0x66CCFF; attachLoader.uAlpha = 100; attachLoader.uVisible = true; //text detail attachLoader.tColor = 0x66CCFF; attachLoader.tAlpha = 80; attachLoader.tVisible = true; attachLoader.tSize = 15; //register custom callBack functions attachLoader.initCallback = "onInit"; attachLoader.startCallback = "onStart"; attachLoader.progressCallback = "onProgress"; attachLoader.completeCallback = "onComplete"; attachLoader.errorCallback = "onError"; button_btn.onPress = function(){ //load code for manually placed components ezPreloader.startLoad("colorstest1.jpg", containerClip1); }
Custom CallBack FunctionS:
Every ezPreloader_v2.0 component has 5 callBack vars that you can use to register your OWN functions that get executed/triggered. when you list a function to use as that callbacks registered function, it also gets passed certain parameters that you can take advantage of and use in yoru callBack functions. (above is the chart that lists what callback function pass what parameters.
Here is an example of how to make you own functions and use the data passed in as parameters. (function names have to match the vars you give the callBack vars.
AS Code:
Code:
//create callBack functions: // create function that fires/executes when the content is loading function onProgress(target_mc:MovieClip, bytesLoaded:Number, bytesTotal:Number):Void { trace(target_mc._name + ".onLoadProgress with " + bytesLoaded + " bytes of " + bytesTotal); trace(">> Invoked every time the loading content is written to the hard disk during the loading process (that is, between MovieClipLoader.onLoadStart and MovieClipLoader.onLoadComplete)."); } // create function that fires/executes when the content is complete function onComplete(target_mc:MovieClip, httpStatus:Number):Void { trace(">> targetListener.onLoadComplete()"); trace(">> ============================="); trace(">> "+target_mc._name+"._width: " + target_mc._width); trace(newline); }; // create function that fires/executes when the content has initialized and is ready for manipulation function onInit(target_mc:MovieClip):Void { trace(">> targetListener.onLoadInit()"); trace(">> ============================="); trace(">> "+target_mc._name+"._width: " + target_mc._width); trace(newline); }; function onStart(targetMc:MovieClip):Void { trace(">> targetListener.onLoadStart() fired"); trace(">> ============================="); trace(newline); }; function onError(targetMc:MovieClip, errorCode:String, httpStatus:Number):Void { trace(">> targetListener.onLoadError() fired"); trace(">> ============================="); trace(newline); };
If those 3 methods above are still confusing, may this will help clarify:
"If the REQUIRED variables/properties: loadSource & loadTarget are given values when the clip is initialized (whether you dynamically attach or place on stage in the IDE) the clipLoader will automatically begin your load routine.
This should about wrap up the documentation on to use the ezPreloader_v2.0 conponent. I hope you enjoy it and find it easy to use.
If you have any questions, comments or sugestion on how to make the ezPreloader_v2.0 component better please drop me a line.
M | T | W | T | F | S | S |
---|---|---|---|---|---|---|
« Jun | ||||||
1 | 2 | 3 | ||||
4 | 5 | 6 | 7 | 8 | 9 | 10 |
11 | 12 | 13 | 14 | 15 | 16 | 17 |
18 | 19 | 20 | 21 | 22 | 23 | 24 |
25 | 26 | 27 | 28 | 29 | 30 |
Recent Posts
- Glass Etching: cream vs blasting
- Another SMT stencil cutting post….
- Maverick (Nerf) Mod: custom blaster build log
- PoC: Plunger Switch Prototype
- PoC: Custom MHS heatsink pcb (for my Obi TPM)
Archives
Categories
- Arduino & Electronics
- DIY / Tutorials
- Flash & Web Design
- Machining
- New Tech & Product Reviews
- Props
- Recent Stuff
- Resources